The Eternal Weapon Feeding the Beast Start
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Weapon Awakening | Sword Mastery Skills
Ancestral | Astral | Bahamut | Class Champion | Cosmos | Dark Opus | Draconic | New World Foundation | Revenant | Rose | Seraphic | Ultima | Xeno
Recruiting Eternals | Uncapping Eternals | Eternals Transcendence
Revenant Weapons are Fabled Weapons that are initially acquired in Unite and Fight and Dread Barrage events. After a long, arduous upgrading process that requires some thousands of items, crystals, and rupies, you can recruit a powerful SSR Eternals character.
When going through the shop to upgrade your Revenant Weapon, you will only be able to see the materials needed for the current step. This guide outlines all the materials necessary so that you can gather them all at once.
- If you only want the Light-element weapon with the basic charge attack, stop after completing Awaken the Revenant Weapon.
- If you want a weapon in your element with the basic charge attack, stop after completing Change the Revenant Weapon's Element.
Contents
- 1 List of Revenant Weapons
- 2 Step 1: Obtain the Revenant Weapon
- 3 Step 2: Awaken the Revenant Weapon
- 4 Step 3: Change the Revenant Weapon's Element
- 4.1 Interlude: Upgrade Sierokarte's Shop
- 5 Step 4: Upgrade the Revenant Weapon
- 5.1 Total Materials Needed
- 6 Final Step: Recruit Eternals Character
- 6.1 Battle Data
- 7 5★ and 6★ Uncaps for Eternals
- 8 Revenant Weapon Charge Attacks
- 8.1 Unforged Weapons
- 8.2 Sterling Weapons and above
- 8.3 Fully Awakened Weapons
- 9 Guide
List of Revenant Weapons
- See: Category:Revenant Weapons
Step 1: Obtain the Revenant Weapon
The first step is to get the initial weapon from a Unite and Fight event. When the event is live, visit the Token Draw page to choose which weapon type you want as the prize for this event. Once per event you can change the weapon that will be in the box. This can be done when resetting the box contents. There is no limit to the amount of revenant weapons you may obtain each event, but getting many more than 45 will be impractical for most players due to the inflated draw cost and expanded size of each drawbox at that point.
Alternatively, Victory Certificates obtained through Dread Barrage can be redeemed for weapon copies as well. There is no limit to which kind of weapons you can pick from with a Dread Barrage ticket, though the total amount will be limited to 20 Victory Certificates.
This means players looking to recruit multiple Eternals at once will only be able to recruit two characters per Unite and Fight, but can recruit up to five per Dread Barrage (20 Victory Certificates / 4 copies for each unlock).
It is sometimes suggested for newer players to choose the dagger, sword, staff or harp first, since the Charge Attack is most useful on them. The dagger increases multiattack rate for the party, the sword can be combined with Phalanx skills from Holy Saber and Spartan for a turn of invincibility, and the harp/staff heal.
Participate in event battles to obtain event tokens which are used to secure 4 copies of the weapon. It needs to be fully uncapped and upgraded to level 100 for the next step.
The weapon you upgrade dictates which Eternals character you can recruit at the end of this quest. Since there is a Unite and Fight about every two months, and a Dread Barrage about every four months, you'll have opportunities to obtain a different weapon later if you wish. You are not limited to recruiting just one Eternal, but the costs in material and time are very high, so choose carefully.
Step 2: Awaken the Revenant Weapon
After your Revenant Weapon is level 100, navigate to the Weapon Series shop, Revenant Weapons section, and select your weapon. The awaken step requires the following materials:
Refer to the individual item pages for information on where to obtain them.
WARNING: Stop here if you only want a Light-element weapon with an awoken Charge Attack. The next step will cost many Light materials but only increases the weapon's stats marginally. If you do not want the character associated with your weapon, the stats by themselves are not worth the large amount of materials.
Step 3: Change the Revenant Weapon's Element
Preface notes:
To change your Revenant Weapon's element, you must create a precious-stone relic and feed it to your Revenant Weapon. To create a relic, you need a level 75 Rusted Weapon of the same weapon type as your Revenant Weapon. Rusted Weapons are common drops from Proto Bahamut and rare drops from Angel Halo. If you are not lucky enough to get 4 copies of the same weapon, remember that you can use Steel Bricks from the casino to uncap Rusted Weapons.
You also need the following materials in the desired element to create a relic from a Rusted Weapon:
- Low Orb x250
- Whorl x250
- Flawed Prism x250
After you create the relic, you need your Revenant Weapon's skill to be 10 in order to proceed. Feed the Rusted Weapon along with 3 True Animas in the desired element to the Revenant Weapon to change its element. The skill level is saved with every step in this process, so feel free to start leveling up the weapon skill as soon as you obtain your first Revenant weapon.
WARNING: Stop here if you do not want the character associated with your weapon. At this point, your weapon has its awakened Charge Attack and is the element you want. Further steps will increase its stats marginally, and the final step will improve the charge attack slightly, but if you do not want the character the stats by themselves are not worth the large amount of materials.
Interlude: Upgrade Sierokarte's Shop
Next, you will need to upgrade your Revenant Weapon. First, however, this requires the Knickknack Shack to be upgraded. To do this, you need a single copy of each of the 01 weapons shown below, that can be obtained from Unite and Fight draw boxes or Rare Monsters. You also need 5 Mithra Animas from Golonzo Island, the 8th island. See the Rare Monster page for details on where any weapon you're still missing after Unite and Fight can be found.
Crimson Axe | Imperial Shotel | Crusher Glove | Main Gauche | Shining Knuckles | Shadow Spear | Rainbow Scale Pistol |
Fire Nymph Staff | Water Nymph Staff | Earth Serpentine | Wind Talon Spear | Shining Barrel | Shadow Wand | Spiked Club |
This step is only necessary once per account. If you are upgrading another Revenant Weapon, you will not need to upgrade the shop again.
Caution: Spiked Club and Rainbow Scale Pistol do not have weapon skills. Depending on your Auto-sell settings, they can be unintentionally sold if you are specifically farming for these weapons.
Step 4: Upgrade the Revenant Weapon
This last step consists of 6 separate upgrades, each requiring more, rarer items. Once again, refer to the individual item pages or the general Items page for information on where to obtain them. Any non-specific items need to be in your desired element for that item type (e.g. if you are making a fire weapon, Whorl will be Infernal Whorl).
Total Materials Needed
Here are the total numbers of items you need for the entire process from start to finish.
This Google Spreadsheet can be used to track your total materials and overall completion percentage. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.
Total Materials Needed | |
---|---|
Item | Amount |
Gold Brick | 1 |
Satin Feather | 300 |
Zephyr Feather | 300 |
Untamed Flame | 100 |
Fresh Water Jug | 100 |
Rough Stone | 100 |
Swirling Amber | 100 |
Falcon Feather | 100 |
Vermilion Stone | 100 |
Hollow Soul | 100 |
Lacrimosa | 100 |
Foreboding Clover | 80 |
Blood Amber | 80 |
Antique Cloth | 100 |
Green Dragon Eye | 20 |
Resolute Reactor | 20 |
Fanned Fin | 20 |
Genesis Bud | 20 |
Primal Bit | 20 |
Black Fog Sphere | 20 |
True Fire Anima | 3 |
True Water Anima | 3 |
True Earth Anima | 3 |
True Wind Anima | 3 |
True Light Anima | 3 |
True Dark Anima | 3 |
Shining Orb | 50 |
Skylight Scroll | 50 |
Radiant Whorl | 50 |
White Dragon Scale | 50 |
Flawed Prism | 250 |
Rainbow Prism | 450 |
Champion Merit | 50 |
Supreme Merit | 30 |
Blue Sky Crystal | 70 |
Crystal | 2100 |
Revenant Weapon | 4 |
Rusted Weapon | 4 |
Element-dependent items | |
| 100 |
| 950 |
| 100 |
| 250 |
| 150 |
| 950 |
| 80 |
| 9 |
| 60 |
Only needed once | |
Mithra Anima | 5 |
Various 01 weapons | 14 |
Rupie | 200000 |
Final Step: Recruit Eternals Character
You must now defeat the Eternals character in a Fate Episode in order to recruit them. Good luck!
If you want to recruit another Eternals character in the future, the only step you can skip is upgrading Sierokarte's shop. All other items must be gathered again.
Battle Data
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Tweyen Edit battle | |
---|---|
Cost to Host: 0 AP | Unlock: Fully-upgraded Two-Crown Bow |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
Boss | Tweyen | ?? | 8,222,222 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: Recruit Tweyen, Conqueror of the Dark Huntress Rewards Crystal ×50 |
Wooden | Silver | Gold |
---|---|---|
Strategy
Strategy
Battling against Seofon is an easy, but tricky battle as he will dispel your party if he is afflicted with BurnedHP is lowered on every turn
. Avoid debuffing him with it if possible.
VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." is important since his HP triggers will debuff Skill SealedCan't use skills
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and C.A. SealedCan't use charge attack
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. on all allies. At around 50%, a Full Chain should be able to defeat him with a buffed up party.
Strategy
If you are a Fire player trying to unlock your first Eternal character, try to concentrate on buffing your party instead of debuffing Tien, as those are very unlikely to land.
Stardust hits hard and can potentially kill an unlucky character who gets hit multiple times. Try aiming to inflict 2,000,000 damage or more on the first turn to get Tien bellow her 75% Trigger, which will cause her to use The Final Order to buff herself instead. If you can keep up this amount of damage on every turn, you can basically breeze through the fight unscathed as Tien will be locked into casting The Last Order instead of attacking. Even doing so every other turn should be enough to have an easy time defeating her, making a very offensive MC job and characters choice a good strategy.
5★ and 6★ Uncaps for Eternals
Please see the Uncapping Eternals page.
Revenant Weapon Charge Attacks
All Revenant Weapons have the same Charge Attack before forging them in the Shop. Upon forging to Sterling they lose that common effect and assume their unique effect instead. Upon fully awakening the weapon its effect is once again changed into a more powerful version.
Unforged Weapons
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
Eight-Life Katana | 2530 | 178 |
| Zion's Might: Big boost to light allies' ATK Eight-Life Blade : Aeon: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% . | ||||
Five-Soul Staff | 2040 | 272 |
| Zion's Might: Big boost to light allies' ATK The Five Pillars of Heaven: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% . | ||||
Four-Sky Blade | 2270 | 227 |
| Zion's Might: Big boost to light allies' ATK Part the Heavens: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% . | ||||
Nine-Realm Harp | 2100 | 228 |
| Zion's Might: Big boost to light allies' ATK The Heavens Shall Fall: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% . | ||||
One-Rift Spear | 2235 | 251 |
| Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Radiant Ruination: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% . | ||||
Seven-Star Sword | 2500 | 213 |
| Zion's Might: Big boost to light allies' ATK The Northern Lights: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% . | ||||
Six-Ruin Fist | 2220 | 236 |
| Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Realmic Convergence: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% . | ||||
Ten-Wolf Gun | 2550 | 170 |
| Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Cosmic Alignment: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% . | ||||
Three-Tiger Axe | 2495 | 181 |
| Zion's Might: Big boost to light allies' ATK Realm of Ruination: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% . | ||||
Two-Crown Bow | 2370 | 217 |
| Zion's Might: Big boost to light allies' ATK Twin Sovereign Wrath: Massive Light damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% . |
Sterling Weapons and above
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
Eight-Life Katana Sterling | 2675 | 188 |
| Zion's Might: Big boost to light allies' ATK Eight-Life Blade : Aeon: Massive Light damage to a foe. Random 1-turn cut to skill cooldown. | ||||
Five-Soul Staff Sterling | 2160 | 288 |
| Zion's Might: Big boost to light allies' ATK The Five Pillars of Heaven: Massive Light damage to a foe. Restore 10% of all allies' HP (Healing cap: 2000). All allies gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 500) Duration: 3 turns . | ||||
Four-Sky Blade Sterling | 2400 | 240 |
| Zion's Might: Big boost to light allies' ATK Part the Heavens: Massive Light damage to a foe. All allies gain 30% DA UpDouble attack rate is boosted Strength: 30% Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% TA UpTriple attack rate is boosted Strength: 30% Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. . | ||||
Nine-Realm Harp Sterling | 2220 | 243 |
| Zion's Might: Big boost to light allies' ATK The Heavens Shall Fall: Massive Light damage to a foe. Restore 11% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. . | ||||
One-Rift Spear Sterling | 2300 | 260 |
| Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Radiant Ruination: Massive Light damage to a foe. All allies gain 10% RepelTaking less DMG and reflects attacks Strength: 10% Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 1 hit. | ||||
Seven-Star Sword Sterling | 2520 | 216 |
| Zion's Might: Big boost to light allies' ATK The Northern Lights: Massive Light damage to a foe. All allies gain 30% DMG CutTaking 30% less DMG Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. | ||||
Six-Ruin Fist Sterling | 2340 | 240 |
| Zion's Might: Big boost to light allies' ATK Realmic Convergence: Massive Light damage to a foe. All allies gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Strength: 100% Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining. . | ||||
Ten-Wolf Gun Sterling | 2700 | 180 |
| Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Cosmic Alignment: Massive Light damage to a foe. All allies gain 20% ATK UpATK is boosted Strength: 20% Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% Skill DMG UpSkill DMG is boosted Strength: 20% Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. . | ||||
Three-Tiger Axe Sterling | 2640 | 192 |
| Zion's Might: Big boost to light allies' ATK Realm of Ruination: Massive Light damage to a foe. Inflict 30% DEF DownDEF is lowered Strength: 30% Duration: 10 seconds . | ||||
Two-Crown Bow Sterling | 2510 | 230 |
| Zion's Might: Big boost to light allies' ATK Twin Sovereign Wrath: Massive Light damage to a foe. All allies gain Attack AllAttacks each foe Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. . |
Fully Awakened Weapons
Light element weapons are used for the sake of displaying the list here, but the same stats, charge attack and skills apply for all elemental versions.
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
Eight-Life Katana Ivory | 2990 | 210 |
| Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Eight-Life Blade : Aeon: Massive light DMG to a foe. Random 1-turn cut to skill cooldown. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% . | ||||
Five-Soul Staff Ivory | 2420 | 320 |
| Zion's Might: Big boost to light allies' ATK The Five Pillars of Heaven: Massive Light damage to a foe. Restore all allies' HP (Healing cap: 2000). All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 600) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. . | ||||
Four-Sky Blade Ivory | 2680 | 268 |
| Zion's Might: Big boost to light allies' ATK Part the Heavens: Massive light DMG to a foe All allies gain 35% DA UpDouble attack rate is boosted Strength: 35% Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 35% TA UpTriple attack rate is boosted Strength: 35% Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. . | ||||
Nine-Realm Harp Ivory | 2470 | 275 |
| Zion's Might: Big boost to light allies' ATK The Heavens Shall Fall: Massive Light damage to a foe. Restore 16% of all allies' HP (Healing cap: 2000). All allies gain Debuff Success BoostedDebuff success rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. . | ||||
One-Rift Spear Ivory | 2570 | 295 |
| Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Radiant Ruination: Massive Light damage to a foe. All allies gain 20% RepelTaking less DMG and reflects attacks Strength: 20% Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 3 hits. | ||||
Seven-Star Sword Ivory | 2810 | 242 |
| Zion's Might: Big boost to light allies' ATK The Northern Lights: Massive Light damage to a foe. All allies gain 35% DMG CutTaking 35% less DMG Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. | ||||
Six-Ruin Fist Ivory | 2630 | 280 |
| Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Realmic Convergence: Massive Light damage to a foe. All allies gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining. . | ||||
Ten-Wolf Gun Ivory | 3020 | 200 |
| Zion's Might: Big boostNormal 5% base, 1% per skill level, SL10 15% to light allies' ATK Cosmic Alignment: Massive Light damage to a foe. All allies gain 25% ATK UpATK is boosted Strength: 25% Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% Skill DMG UpSkill DMG is boosted Strength: 30% Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. . | ||||
Three-Tiger Axe Ivory | 2950 | 215 |
| Zion's Might: Big boost to light allies' ATK Realm of Ruination: Massive Light damage to a foe. Inflict 35% DEF DownDEF is lowered Strength: 35% Duration: 10 seconds . | ||||
Two-Crown Bow Ivory | 2800 | 255 |
| Zion's Might: Big boost to light allies' ATK Twin Sovereign Wrath: Massive Light damage to a foe. All allies gain Attack AllAttacks each foe Duration: 4 turns . |
Guide
Source: https://gbf.wiki/Revenant_Weapons
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